Blake Snow

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Tagged Published Works

GamePro: The Real Reason Behind Game Delays

Game development, like any software development, is an immensely intricate process. Given its temperamental nature, delays are inevitable — it just comes with the territory. Sometimes, game developers delay a game’s release in order to enhance the gameplay or polish the presentation, frustrating original release dates in the process.

“Typically, development teams delay games because they want to add an extra feature or spend more time on a specific aspect to get it just right,” says Dave Karraker, senior director of communications at Sony Computer Entertainment of America. “You need to remember that at the end of the day, the developer is truly an artist and their name is on that final product,” Karraker continues. “They will take every opportunity to get just a little more time to make the game as great as it possibly can be.”

But even though quality is a major reason for game delays, it’s far from the only reason. “Delays occur for both strategic and quality reasons,” says analyst Michael Pachter. Contrary to what you may think, publishers are just as as likely to delay a game for strategic reasons as they are quality ones.

Continue reading at GamePro…

GigaOM: 5 Reasons the New Mario and Sonic Partnership Doesn’t Really Matter

Former rivals Nintendo and Sega announced today a mashup title featuring the largest two franchise characters in video game history. Mario and Sonic At the Olympic Games will exclusively ship for Nintendo’s DS and Wii platforms later this year preparatory for the 2008 Beijing Olympics. Granted, cross-promotional games like Square/Disney’s Kingdom Hearts and Lego Star Wars have sold well in the past, but here are five reasons why the announcement doesn’t really matter.

Continue reading at GigaOM…

GigaOM: PS3 selling “slightly faster” than 360 during same period

According to Digital Spy, market research firm NPD says the PS3 is selling marginally better in its first four months than the 360 did for the same period. “Figures show that the PS3 is selling slightly faster in the US than the Xbox 360 did at the same stage in its release,” an NPD spokesman told the UK publication. The news comes amid a lackluster PS3 launch across most of Europe last week.

Continue reading at GigaOM…

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GigaOM: PlayStation 2 still going the distance

While the PS3 is still learning to crawl, its older brother is running marathons. Like 115 million unit marathons perhaps close to 130 million when it’s all said and done. Despite avoiding specifics, Sony’s Phil Harrison told CNN/Money yesterday that his company would be raising its PS2 sales targets above the already projected 13 million for 2007. If a reality, that means the would-be seven year old console would have sold more in its last year than Microsoft’s 360 did in its first.

Continue reading at GigaOM…

Business Week: You’re Controlling Games, Too

Time magazine’s 2006 Person of the Year was “you.” Not because you’re special, but because of your collective ability to readily produce, publish, and share content with others. It’s called user-generated content, and it’s slowly starting to creep into console video games.

While user-generated game content is no stranger to PCs, it’s clearly in its infancy; especially on consoles.

Wikipedia fittingly describes user-generated content as “various kinds of media content that is produced or primarily influenced by end-users as opposed to traditional media producers, licensed broadcasters, and production companies.”

Continue reading on Bloomberg…

Joystiq: TIME magazine deems PS3 a bust

TIME magazine rounds up the five “phenomena” on the year that captivated the media momentarily before ultimately going bust on the hype. The PS3 shares the not-so spotlight next to Bode Miller, Studio 60, Fox TV’s canceled If I Did It program, and Snakes on a Plane as the year’s biggest letdowns according to the magazine.

From the article’s sub-section entitled HOW TO BLOW A HUGE LEAD in video games: “The PS3 is hideously expensive–it goes for up to $600–and Sony manufactured only a piddling few hundred thousand for the U.S., fewer for Japan. Plus it’s hard to write games for; the launch titles were lame. You know you’re in trouble when you get beat by something called a Wii.” Sony would have to try really hard to get anymore negative press for the PS3, not to mention other facets of the company’s endeavors. Can an electronics brotha get a break? Maybe a slight one if we didn’t run this story…

Continue reading at Joystiq…