Used video games have been around since the early ’80s. But they weren’t a problem in the eyes of developers until the middle of the decade, at which point game sales weren’t growing as fast as they used to.
Rather than blame the safe creative bets, bloated budgets, and $10 HD surcharge (yes, many games carry an MSRP of $60 these days) for the decline, developers set their sites on used game sales. “When the game’s bought used we get cheated,” echoed one senior official this week, the latest in a long line of whining.
In light of complaints, some game makers are including single use “unlock codes” in factory sealed games, which they have every right to do. Dumb, but legal.
Still, imagine if other tangible goods started stripping features at resale. For example, “Unless you buy this house new, we’ll section off a part of the home behind a cement wall.” Or, “To see the end of this DVD, you’ll need to enter your single use unlock code.” Or, “Power steering won’t work in this car unless purchased new.”
Is that what game-makers are really after? Is that serving the customer and engendering them to your brand? Do video games really expect immunity from the resale of packaged goods, even though that’s the right they transfer to consumers when selling merchandise? Because if so, that’s incredibly backwards. Unrealistic. Hypocritical. Ignorant.
Obviously the industry is still run by insecure nerds.
… than watching this. Usually (I make exceptions for high-profile sporting events and the occasional Netflix stream.)
Point is, DVR lowers your standards. You wouldn’t watch half that crap (and by “crap,” I mean poorly produced, written, and acted shows when compared to movies) if it were live. So why subject yourself to lesser entertainment? I’m sure some people use DVR as it was designed: to make it easier to watch the shows you used to watch live. But the majority of DVR users actually abuse the technology, and end up watching more television (i.e. settling) than they normally would.
In that sense, DVR is not better living through technology. It’s clouding our judgment. It’s reducing our ability to think critically.
After Tiger Woods took “extramarital affairs” to new lows this year, numerous sponsors canceled their contracts with the once role model, including Gatorade, AT&T, General Motors, Accenture, Tag Heuer, and Gillette. Out of all his major sponsors, only two “stood by” his sleaziness, including Nike and Electronic Arts.
Today, the latter is wishing it hadn’t. Continue reading…
I have no idea.
By the looks of the cover, it seems this magazine is peddling comics, and not playable computer graphics, more commonly known as video games.
In other words, “concept art” is lame, and does absolutely nothing for me. Is it any wonder this medium is struggling?
From doctored screenshots to recorded animations, in-game graphics often underwhelm
Left: Screen capture of a Madden 2005 trailer. Right: The final game, which looked noticeably worse.
Video games are a delight. In my eyes, they’re better than television, and right up there with books, movies, sport, and music as pastimes. But since their beginning, games have held a dirty little secret: they never look as good as advertised. Here’s why: Continue reading…
It’s called Flight Control. You can download it on either iPhone or Nintendo DSi. And it’s awesome. My current high is 58.
As with all things in life, video games are best when shared with others. But despite the medium’s rich history and current resurgence of multiplayer games, a tired stigma remains:
Video games are played in isolation, and thus perpetuate social retards.
“There is still this mindset that video games are lone wolf activities for like-minded groups of nerds,” says Troy Goodfellow, a freelance critic for nearly a decade. “But on the contrary, they build connections better than a lot of people think.”