Crispy Gamer: On the Bright Side, Better Living Through Videogames
Blake Snow examines gaming benevolence and creative development twice monthly. The color of next-gen is bright.
Mr. Bright Side, here, back with more. This time, I focus on the increasing role of videogames as rehabilitation products, surgical guiding lights, brain developers, an aid to cancer researchers and tools for paramedics training — no, I’m not making this stuff up.
It’s easy to understand how conventional gamers and industry pundits may have grown tired of the positive media coverage enjoyed by Nintendo Wii since first launching more than a year and a half ago. Indeed, Nintendo took press clippings to a whole new level at E3 2007, when it incessantly showed a stream of favorable “we told you so” videos, but if you don’t get warm and fuzzy watching the “Wii Being Used as Therapy” story that was televised on “The Today Show” in March, you have a heart of coal.
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